Game Mod Programs For Mac

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Contents. Modding Utilities Advanced Modding Tools. Core Mod Merger by morgade This is a tool able to inject multiple Core Mods in a batch process. This tool will only be useful if modders agree to develop and distribute core mods in the expected format (dll + config xml). Mod Generator by morgade This tool allows customizing thousands of game parameters and generates a package file to be used as a 'mod'. No XML editing required. This tool has not been updated for newer patches.

Mods generated with this program are usually not compatible with newer patches. This tool should be used for reference or personal use only!.

s3pi Library - Programmers Only by Inge & Peter Jones This is an open source library to support people wishing to make tools for The Sims 3. It is written in C# under.Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several filetypes. Animation Utilities. Animator 4 by rothn.

AnimTool by WesHowe An experimental S3 Clip converter. Clip is the file that has the actual Sims 3 animation in it. The conversion is to and from the SMD format. SMD is a widely supported format, originally used on the game Half-Life, that supports skeletons, meshes and animations.

This is just about the skeletons and animations, but you can add a weighted mesh to the skeleton and it will animate. The Clip files work on both bodies and objects. Conversion works both ways, from S3 animation to SMD and back. Smooth Jazz Animation Script Editor by TigerM Jazz scripts serve as an intermediate step between the game code and the animation data. They allow some basic level of control of what is played based on various rules, in the form of a finite state machine. CAS Utilities Plug-Ins.

Blender GEOM Mesh Plug-In by Morgade -A GEOM (body meshes) import/export plugin for Blender. Milkshape GEOM Plugin by WesHowe A pair of MilkShape plugins for working with Sims 3 body meshes. This version requires MilkShape 1.8.5, due to TS3 specific requirements.

MorphMangle Milkshape Plugin by WesHowe A Milkshape plugin which automatically transfers changes made to the base mesh to the morph groups. This plugin requires MilkShape 1.8.5. Tools. CAS Texture Unitool (CTU) by Delphy and jonha -The CAS Texture Unitool, is a tool to allow you to edit the CAS Part files that control which textures appear on which meshes. Using this tool, you may add new textures that appear in CAS for a specific mesh. You may also edit the pattern cutouts for those textures, the specular, the base colours, and pretty much everything possible thats available in the file. Additionally, you can add brand new, non-replacement meshes into the game.

CTU includes 3D preview. Delphy's Acronym Bending Original Output Barber Shop (DABOOBS) by Delphy This program allows you to create non-replacement custom hair meshes for The Sims 3. It generates entirely new hair packages that can be placed in game, and contains all possible linkages and correct file assignments. MorphMaker by CmarNYC This program is a tool to make new morphs for body meshes and new CAS sliders for faces.

The Skininator by CmarNYC Non-default replacement skins for the Sims 3 are here. This is a small program to create the necessary support files and package them with your modified skins, all ready to be put in the game. Tattooinator by CmarNYC Tattooinator takes your name for your tattoo, a 512 x 512 DDS file with the image, your CAS preset colors, and your sort order for CAS (high to low) and creates a package for the game. Object Creation Plug-Ins. Sims 3 ObjectTool/Milkshape Plug-Ins by WesHowe A tool to translate objects into a Milkshape-openable format, and plugins to allow Milkshape to manipulate that format.

Tools. Assembly Generator by Digitalchaos Allows the user to easily create new dll assemblies for an object, which will not override the core dll files. EP Compatibility Tool by Digitalchaos This utility allows the user to quickly set the EPFlags for various resources in a Sims 3 Package file. Sims 3 Object cloner (S3OC) by Inge & Peter Jones -Linux and Mac support is minimal. ObjectCloner is a tool intended to create new Sims 3 objects by copying and renumbering parts of an original game object. STBL Tools.

STBL Duplicator by Digitalchaos A utility to automatically copy STBLs across all languages. STBL Editor by Namethief -A simple editor to manipulate STBL text resources. stblc, the Crappy Command Line STBL Compiler by J. Pescado - This is a crappy command line tool to compile STBLs from scratch. It accepts one or more input files in the form of a text/XML file. STBLizer by ChannTL This is a simple tool that allows you to create STBLs by batch-importing one or more CSV files. String Tool by jonha & Peter Jones Because writing translations with s3pi or other external tools is difficult and not very user friendly.

Just select your language, open the package, change the texts, and either save it if you want to translate it for personal use/testing or export your translations as a stbl file to send it to the extension author. Package & Sims3pack Editors. Postal by Echo -The DBPF2 file format is used for most of the content in the Sims 3 engine.

This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files. Sims 3 Package Editor (S3PE) by Inge & Peter Jones -Linux and Mac support is minimal. This is a package editor, originally created mainly to test and demonstrate the s3pi library. It is now quite a useful package viewer/editor and packer in its own right. s3su by Peter Jones A tool that unpacks Sims3Packs and also packs them up again. Useful if you just want to make a very small change in a resource within the package. Possibly unreliable for major changes or new Sims3Packs in case that should have required cross-referred changes across more than one file in the Sims3Pack.

And it does require the user to know what should be in a Sims3Pack if you're going to try and make one. Sims 3 Package Explorer by Okeanos A tool to examine, extract, replace and modify Sims 3 package content. Pattern Tools.

Delphy's Pattern Packager by Delphy The Pattern Packager program allows you to add new Patterns (aka items that appear in Create a Style) to your Sims 3 game. Each Pattern can have up to 4 recolourable 'palettes', which are defined on the Red, Green, Blue and Alpha channels of the source image. World Tools. ijLotSizes by Inge Jones -This mod allows you to add more lot sizes to your empty lots panel. You simply open the package and edit the XML that is called simlogical.LotSizesTuning (not the other XML). Little LOTte lot editor by TigerM -Well, now you can make order of that chaos!

Little LOTte is a simple lot editor that lets you adjust the beautiful vista buff for any lot, adding it or taking it away as you see fit. In addition, good lots tend to sell for more, and now you can say exactly how much or how little more!. Neighborhood Workshop (formerly Save Game Editor) by TigerM Sims 3 Neighborhood Workshop is the first incarnation of a save game editor with an attempt at a friendly interface. Right now all that it can do in a friendly manner is modify still life portraits your sims have painted. The full editing and viewing capabilities are still there as well, but there are numerous ways that using the advanced editor mode can screw up your games if you don't have backups.

Misc. Any Game Starter 3 by jonha This tool allows you to manage different game configurations. It will allow you to create new game profiles with separate language setting and EP and SP configuration. Reasons to use:. Have a separate game configuration with separate custom content for your (for example) medieval/zombie/futuristic world. Change the game language. Create a small game for example to test things or create content without waiting for hours to load everything.

Easily create content that requires only the basegame or only some EPs, so you don't have to worry about accidental included items from other EPs. FNV Generator by Snaitf A tool to help creators generate unique resource instance ID numbers, and to decode existing FNV hashes. Sim Outfitter by CmarNYC Can create new SIMO files as well as opening existing ones with the ability to add and remove CAS parts. Simple Encoder for Making Hashes by ChaosMageX A tool to generate FNV hashes from text. The Sims Package Selector by Digitalchaos If you mod for both The Sims 2 and The Sims 3, with this utility you will only have to double-click on a package file and it will automatically load into the correct package editor (fully configurable, of course).

This utility will associate itself as the default program for opening Sims2/Sims3.package files. It will determine if it is a Sims2 or Sims3 package and pass it on to the appropriate package editor. Small Editors by Delphy A collection of simple VPXY, BoneDelta, FacialBlend, BlendUnit, CASSliderTemplate, GEOM/MTNF/TGI and RSLT editors. TSR Workshop by TSR Large tool encompassing several types of modding capabilities, including CAS and object texture and mesh editing. Note: Files created with TSRW may be incompatible with other modding tools.

TSRW s3pe plugin by Peter Jones Using this plugin in TSRW, s3pe will open with just the selected resource in it as a temporary package. Work on the resource as you normally would in s3pe. When you save and close the temp package, the edited resource will be automatically imported back to your Workshop project. CC, Cheating & Other Gameplay Utilities Custom Content Package Installers. Framework Installer tool (Monkeybars) by Delphy A tool to setup and verify the framework needed for package files to function correctly, including World Adventures support. TS3 Framework Installer for Mac OS X by Marhis A utility to automatically install the framework needed to use.package files, and to create an alias to the Mods folder on the desktop. TS3 Install Helper Monkey by Delphy This tool will automagically set up your game so you can use custom content.package files for The Sims 3.

Once set up, you can just double-click the files to put them where they need to go. No need to mess with Resource.cfg yourself or create any folders - just run the program, and from then on, you can just double-click the files. You can also right-click on a file to send it to a particular folder, so you can have subfolders and keep your downloads organised. This program is outdated, and should not be used!

Sims3Pack Installers. 3Viewer (Beta) by JFade -A Sims3Pack installer, editor, and overall download manager. Similar to TS2's Clean Installer in function, with additional content management capabilities. Sims3Pack Commandline Extractor by MarkJS A drag&drop Sims3Pack extractor. Sims3Pack Multi Installer by Delphy Unpacks Sims3Packs into package files ready for installation into Mods/Packages. Combined Installers.

Merlin by TSR - Installs and uninstalls sims3pack and package files, with options to preview content before installing. Other Content Tools. Indie Stone Mod Compatibility Checker by captainbinky Quick compatibility checker for conflicting mods. Note: This program is not 100% reliable, and may miss issues or give false alarms. To be applied with an ample side of brain. Sims 3 Dashboard by Delphy Dashboard is designed to let people easily clear the cache and identify problem content.

This tool has 3 main tasks:. To easily show you which games you have, whether or not they have a full framework, and to browse to that game's root folder.

To show you the contents of the Sims 3 cache files, and clear them. To show you all of your custom content in.package format, and display any 'corrupted' files, or Sims 2 content, or stuff that just plain wont work. The Compressorizor Redux! By JFade Compresses package files to save hard drive space. Use with care - some package files may cease to function after being compressorised. Recompressor & Decrapifier by J. Pescado - Recompressor: Compresses package files to save hard drive space.

Use with care - some package files may cease to function after being recompressorised. Is compatible with JFade's Compressorizor Redux. Decrapifier: Should fix all busted sims3packs that don't install correctly in the launcher, like those old TSR ones. TS3 Mod Manager by thetechnosim This is useful if you have multiple people playing The Sims 3 on a single PC who want different sets of mods, or if you have different sets of mods that you wish to switch out on a whim. Basically, all this application does is allow you to create 'profiles' with different sets of CC installed, and switch between profiles every time you start the game. Other Utilities.

3Booter & FPSLimiter by J. Pescado 3Booter - A potential fix for frequent crashing on load. If the game crashes within 30 seconds of an attempted start, 3booter will automatically restart it. FPSLimiter - TS3 has sometimes been observed to run at a much higher FPS than is necessary, which could cause unnecessary stress to your graphics card. FPSLimiter limits the game FPS to prevent this. Auto Cheater by Random667 This program allows you to assign hotkeys for any commands or cheat codes that you find yourself entering too often. Upon execution this program will launch the Sims 3 for you, and set your F1 - F11 keys to act as hotkeys that will automatically enter your chosen commands into the games console.

Sims 3 Identity Generator by 999z Generate a full name, trait list, skillset, LTW and possible occupation based on gender, nameset and nationality. Sims 3 Language Changer by MarkJS It's a rather simple application written in C#, in which its purpose is to change the default game language easily. Sims 3 Log Generator by ShanOw The log generator can be used by game help and support people and everyday players to help find out exactly what's wrong with their Sims 3 game. Using this tool you can determine:. Whether the user's hardware is sufficient.

Whether the game supports the user's graphics card. Whether package framework is correctly installed. Whether it is a game setting that is causing issues.

What Custom Content they have installed. Sims 3 Music Manager by nickmacb This program is designed so you can create playlists for your sims 3 game. Instead of Having to copy all your mp3 files that you want into your 'Custom Music' folder in your sims directory, this program does it for you. Once you create a few playlists you can easily choose which playlist you want to play the game with and all the files will be copied into your sims 3 game. Search: by Category Programs and Utilities.

When you start downloading CC, you'll notice that many of the files end in names like.zip,.rar,.7s, and so on. These files have been compressed by the custom content creator so you can download them and put them into your game. However, you can't just place a.rar or.zip file straight into your Sims 4 game.

Therefore, you'll need a tool to extract these files. I recommend using Winrar (which, despite the name, can be used in both Windows and Mac) to extract your files. You can download it. Once you've finished downloading it, install it on your computer and move on to the next step! By default, The Sims 4 has an option to disable mods in the game. Before you get started with playing with mods and custom content, you'll need to start up your Sims 4 game and turn mods on (you'll also need to do this after each patch that is released, as the game options default back to mods being turned off). To do this, start the game, click on the Menu button (the three buttons on the top right corner), Game Options, Other and then tick the Enable Custom Content and Mods box.

Then hit the Apply Changes button and restart your game. The next time you start it up, your settings will be saved and you'll be able to play with mods! Now that your game is patched and you've got a proper extraction tool on your computer, it's time to download some custom content or mods that you'd like to use in your game!

If you don't already have one in mind, I've written some articles on some great custom content sites and mods for the Sims 4. Feel free to browse those articles to find something of your liking! Once you've found the content you want to add to your game, click on the download button on the website. If you're using Google Chrome as your Internet browser, you'll see the item downloading at the bottom of the screen.

Once it's done downloading, you can right-click on the little arrow, and then choose to go to the folder it's downloaded to. Typically, your downloaded items will go into your Downloads folder on your computer.

Open up the Downloads folder and then right-click on the content you've just downloaded. If you're using WinRar, you'll see an icon that looks like a stack of books. Click on the option that says, 'Extract to (mod name)'. The file will then extract into a folder. Open up the folder and check the contents inside. Usually, you'll just see files that end with.package. This is the file-type used for Sims 4 mods and custom content.

You might see some other file types too. Some creators include images of their CC or.txt ('read me') files. These can be safely discarded.

If you see file types ending in. Ts4script,.bpi,.blueprint or.trayitem- these are also Sims 4 file types, and I'll tell you how to install those below.

Do not delete them! Highlight (use your cursor to draw a box around) the.package files in the folder and then right-click on them and select 'cut'. Now you'll need to navigate to your Sims 4 Mods folder. To do this, go to Documents Electronic Arts The Sims 4 Mods. Once you're in that folder, simply right-click anywhere and then select 'Paste.'

You'll then see the.package files you've downloaded appear! When you start up your game, the mod or CC you've installed should be there and working perfectly!

Lots are the name for houses or any types of venues that your Sims can visit in the game. You can also download custom lots to add to your game on various Sims CC websites. Installing and downloading lots is basically the same process as above, except you place these files in a place in your Sims 4 folder. Follow all the instructions above, but once you extract your files, paste them into Documents Electronics Arts The Sims 4 Tray. Any download that ends in.bpi,.blueprint or.trayitem belongs in the Tray folder ONLY. When you open up your game, you'll need to go the Gallery (click on the icon of the photos in the top right corner), then click on My Library.

There, you'll find the lot you've downloaded. If the lot also included custom content, make sure you click on the Advanced option in the Gallery and tick 'Include Custom Content' for the lot to show up. Now you can place the lot somewhere in your game! Script mods are ones which change and add-on to the scripting of the game.

Things like custom careers, custom animations/interactions, and popular mods like McCommand Center and WickedWhims are all script mods. Installing script mods is again, pretty similar to installing the other mods listed above. The main difference, however, is that the file type will end in.

For these kind of mods, you'll still put them into your Documents Electronic Arts The Sims 4 Mods folder, but you'll also need to make sure in your game settings that you have Script Mods enabled. To do so, click on the Menu (the three buttons on the top right corner), Game Options, Other, and then tick the Script Mods Allowed button. You'll see a warning about script mods. Click OK, Apply Changes, then restart your game. Your script mod will then be working the next time you play! If you've installed the CC or mod exactly as describe above, it should all work just fine.

However, if it doesn't show up in your game, or doesn't work for some reason, you might need to do some troubleshooting. Here's a list of things to check and try when you run into problems:. As described above, make sure you have custom content and script mods turned on in your game. If you can't find a particular item in Buy Mode (this is where your custom objects go), go into Buy Mode (by clicking on the tools icon or F2).

Click on the Filter Items tab, select Content, then tick the Custom Content button and you'll see all your custom content. You should see the items you downloaded there. You can also double-check that your custom content is installed by clicking on the View Custom Content button in the Options menu (go to Options Other and click on the View Custom Content button). Look at the files listed there and you should see the content you've downloaded listed. Open up your Mods folder, and make sure you've placed the CC correctly. Remember, you should only see files ending in.package or.ts4script in your mods folder.

If the files are ending in.zip,.rar., or any other file type, they won't work in your game!. While you're online, go into Origin and repair your game. You can do this by clicking on The Sims 4 in your library, selecting the Settings button, and then clicking on Repair Game (please note that you must not be playing the game when you select this option). The game will then repair itself and basically do a fresh install of the files needed to run The Sims 4. It won't damage your save game, and this has actually fixed broken CC (particularly issues with script mods) for me in the past.

Game Mod Programs For Mac

Try deleting your.cache files. To do this, go into Documents Electronics Arts The Sims 4 folder. You can delete the localthumbscache.package file in this directory. You'll also see a folder titled cache and one titled cachestr. You can delete everything in these folders, but not the folder themselves. You may also safely delete the entire onlinethumbnailcache folder, if present.

Deleting cache files allows the game to 'fix' itself in a way, and can be done as a first resort before repairing your entire game. Re-download the mod and start over. Sometimes, download can be corrupted upon downloading them, so just in case, you can delete the files your first downloaded, download them again, and put them into your mods folder and see if it works. Check that the mod itself is up-to-date.

With the Sims 4, nearly every time a patch comes out, it breaks a variety of mods. Usually, the mod's creator will be aware of this and will update his or her website to notify players of this. Check the page you downloaded the mod from and then delete and reinstall the new version, if necessary. Sims websites like SimsVIP also keep a running tab of. Remember that game mods and custom content are designed to work with genuine versions of The Sims 4. There is no guarantee that they will work with pirated versions of the game, so if you do have a pirated version and a mod isn't working, that could be why.

The only way to fix this would be to buy a copy of The Sims 4 directly from Origin, where you can ensure the game will be patched regularly and compatible with all mods and custom content. If you've tried all the troubleshooting methods and the mod/custom content still won't work, the best thing to do is contact the original creator and let them know. Give them a detailed example of what's happening in the game (i.e.

'Whenever I place down the couch I downloaded, an error message comes up and says 'script call failed'). Hopefully they'll get back to you with an updated version of the content or a way to work around the error. If not, you may just need to uninstall the file from your game. This is pretty simple to do. Make a new folder on your desktop and just call it 'Test Mods' or something similar.

Take half of the items you have in your Mods folder and paste them into this folder. Test your game and see if the problem persists. If not, you know the problem content is in that other batch of mods. If so, the trouble mod is still in your game, and you'll need to repeat the process again. This can be a bit tedious and time-consuming, but sometimes, it's the easiest way to identify troublesome mods when you have a big folder worth of content. If you're having trouble understanding how the 50/50 method works,.

There's several ways you can organize your Mods folder. I like to do mine by categories, as seen in the picture above. This doesn't really do anything special during the gameplay, but it allows me to easily find content in my folders, install new content, and delete or update old content. You can organise your Mods folder in any way which makes the most sense to you!

You can do it by creator, by categories (like shoes, clothes, hair, etc.), or functionality (buy mode, script mods, etc.). Keeping your Mods folder organised is highly recommended, just for easier installation/un-installation of Mods as you play The Sims 4. I believe it was back in The Sims 2 when users began noticing that if you have files in your mods folder with special characters (like @ $ #, etc.) in their name, it would slow down the game's loading screen.

This still happens in The Sims 4, so the easiest way to avoid long loading times when downloading mods, is to rename any files and delete any special characters in the title. Just right-click on the file, select rename, and then delete any special characters and spaces. Make sure you don't change the extension type (it should still end in.package).

If you have too many files to do this all manually, there's a great program called the Bulk Rename Utility which will help you rename your files easily. Download and install the free program from. Once you've finished installing it, go to your Documents Electronic Arts Sims 4 folder and right-click on the Mods folder. Click the option that says Bulk Rename Here.

The program will open up and you'll see your Mods folder there. Highlight everything in the folder, and then go to the section that says Replace (3), just below the Mods window. In the Replace box, enter your cursor and just hit the space bar once. This will delete any spaces in the file names.

Now go to the section that says Remove (5). Tick the 'Sym.'

This will delete any symbols. The Mods window will illustrate what the files will look like once you're done; all spaces and special characters should be gone. Wireless configuration guide for mac pro. Hit the Rename button on the bottom right hand corner, hit yes to all the warning boxes, and you will have succesfully renamed all your CC/Mods!

Game Mods For Pc

If you have sub-folders, you'll have to click into each of them individually to rename the files inside. Follow the same method described above. This method is a bit risky, and one I only recommend to experienced modders of The Sims.

Merging files really can speed up your loading time, but it can also cause issues, as there's no way to 'un-merge' files once you merge them, and if one of the files breaks within your merged file, you'll have to delete everything merged with it to get rid of the problematic file. However, merging files can be a great way to speed up your game and organise your game even more; for example, you can merge files by creator, by date, by item type (i.e. You can merge all your custom clothes together, or all your custom hair, etc.) or whatever you like.

Warning: DO NOT MERGE.ts4script, tray files or anything but basic.package files together! First, you'll need to register for a free account and download the Sims 4 Studio program from The Sims 4 Studio is a free-fan made program for both Windows and Mac users. Once you've downloaded and installed The Sims 4 Studio program on your computer, open it up and click on Tools Merge Packages. A window will open up. Click on the Add button and then navigate to your Mods folder in the window.

Software Programs For Mac

Highlight all the mods you want to merge together, and select open. Click on the Merge button. The program will prompt you to rename your new merged.package file. Give it a unique name and select Save.

Once the status bar finishes (it will take longer if you have a lot of files to merge), a pop-up will appear saying you've merged the packages successfully. The program will automatically open up to your Mods folder when done and you'll see both your newly merged.package file as well as your un-merged ones. You can safely delete the old files, OR you can copy and paste them somewhere else as a backup (for example, make an Unmerged Mods folder on your desktop and keep them there), which will make it easier if you do have to delete one of the files in the future. In the case that you do need to delete a file that you've merged, if you've kept the un-merged files copied somewhere, simply delete the individual file you want to get rid of, and delete the merged.package file from your Mods folder. Then go back into Sims 4 Studio, merge the remaining files as explained above and then put the new merged.package file into your Mods folder.

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